Fifteen minutes.
A hundred worlds.
Take what you can hold.

Design your ship, chart an unknown galaxy, and turn whatever you find into an empire before the clock runs out.

Runs in your browser — no download, no account. First visit loads in a few seconds.

A star system seen from the ship: three worlds ringed in green, a scan readout for a toxic world called Mitune, and an alert that a raider is attacking the home world.
The galaxyA hundred worlds under fog of war. Your sensors only reach so far — everything else you find by flying out there and looking.
The ship builder: a parts palette on the left, a ship assembled from vector components in the centre, and a panel on the right with the pilot's name, 118 of 120 points spent and a live stats readout.
ShipyardSpend your build points on engines, guns, settler bays, sensors and tractor beams. Every run starts with a ship you designed.
A tractor beam strung between the ship and a ringed home world, carrying settlers back to the reserve, with the scan panel showing the world built up to a fortress.
ColoniesBeam settlers down, haul ore back up, and build an outpost into a fortress world. Bigger planets need more people and pay back more.
The player's ship down to a quarter of its hull, with raiders closing from the left and a hostile contact warning on the scan panel.
RaidersThey siphon settlers and ore straight off your colonies and run. Get there before the haul is full, or come back to a smaller empire.
The ground invasion screen: player platoons and two siege walkers advancing on native platoons, defence towers and a shielded stronghold.
InvasionHostile worlds are taken on the ground. Platoons, minefields, defence towers — and siege walkers that outrange everything but have to stand still to fire.
The atmosphere injection mini-game: four gas columns with target bands, add and vent controls, a total pressure gauge reading out of range, and a countdown.
AtmosphereSome worlds are unliveable until you fix the air. Balance every gas inside its band without blowing the pressure budget — against the clock.
One sittingA full run is fifteen minutes. Score is worlds claimed, settled, built and held when the clock stops.
Every galaxy is newStars, planets, wormholes and hazards are generated fresh each run. So is what's worth taking.
Built to be flownYour ship's speed, reach, sensors and guns are whatever you spent your points on. Nothing is fixed.
Rival empiresUp to eight pilots share one galaxy online. Raiders only raid — a world changes hands when another pilot takes it.
Nothing to installIt runs in the browser. Keyboard and mouse, no account, no launcher.

The clock is already running.

Build a ship and go and find out what's out there.